Right click Rivals of Aether in your Steam library to bring up the options menu. First find Rivals of Aether in your Steam Library. The Rollback Open Beta can only be accessed via Steam.
#Rivals of aether steam how to#
Remember the more reports we get from players during this phase, the faster we can roll out fixes and get rollback into the live branch! With all that out of the way – here’s how to get started: How do I get it? We expect to polish our rollback implementation over several months with the help of this beta. We are also aware of a possible crash on match start, but are looking for more data to help debug this one. Please note that while this beta is functional, there are still some known quirks that we are working on internally related to one-sided rollback issues. Check out this article on why it’s a great system for online games, especially fighting games, if you’d like to get more into the nuts and bolts. Once rollback is fully polished up and on the live Steam branch, you can look forward to silky smooth matches with opponents far and wide. If the phrase “rollback netcode” leaves you feeling a little lost, the short explanation is that this feature will massively improve online Rivals matches for laggy connections. Though this is only an open beta phase, it is the culmination of years of work from our team including YellowAfterlife, newcomer Yosi, and contributions from Zach Reedy and Juju. Today we are finally pleased to share that we have reached a point where we are ready to open our Rollback Netcode Beta to the public. Rollback netcode in Rivals of Aether has been a long time coming, and it’s proven to be quite the struggle to rebuild our original 1v1 netcode into something more modern.